模拟穿越-三国

模拟穿越-三国

悟道游戏 · 23 октября 2026
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穿越到群雄并起的汉末,你不是开局便号令天下的主公,而是从小卒、文吏或斥候起步的无名之人。结识会记住承诺、恩情与背叛的历史人物,完成上官任务,献上计策,积累军功与治绩,在复杂的人脉和官场中争取升迁。你可以招募亲随、经营私人部曲、组建攻城军团、治理城池、发展势力科技,也能求亲成婚、经营家庭,或在时机成熟时举旗自立。每推进一个月,战争、调任、疾病、背叛和天下大势都会继续演变;你的选择不仅决定自己的仕途,也可能让熟悉的三国历史走向另一条道路。

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You arrive in the Three Kingdoms with no reputation, no official position, and no army of your own.

You are just another ordinary person caught in a time of war.

You may begin as a foot soldier, clerk, or scout, carrying out orders from your superiors and completing one seemingly minor task after another. Delivering a military report, presenting a clever strategy, winning a battle, or meeting the right person could be the first step toward changing your fate.

But a time of war shows no special favor to a traveler from the future.

Breaking your word, taking someone else’s credit, offending a superior, choosing the wrong side, or simply failing to complete an assignment could cost you your position, your friendships, and everything you worked so hard to build.

Can you rise from obscurity and make your mark at the center of the Three Kingdoms?Begin as a Nobody in the Three Kingdoms

Create your own name, appearance, and abilities, then enter the chaos in the years 190, 194, 198, 200, 202, or 208 AD.

You will not begin by choosing a warlord and commanding a great army. Your starting faction and rank depend on the era and your background. You will meet the people within reach first, then gradually encounter military officers, scholars, generals, and rulers.

Your Martial Skill, Command, Strategy, Administration, and Eloquence determine the duties you are suited to perform.

You can rise through the ranks through military merit, or build your career through administrative achievements, strategic accomplishments, reputation, personal connections, and the support of your direct superior. The higher your office, the more people and resources you can influence-and the more responsibility you must bear.People Remember What You Do

Talk with people, give gifts, write letters, request meetings, ask favors, or present your ideas.

They respond according to their identity, personality, faction, current situation, and everything they have experienced with you. They remember your promises, your help, your insults, and the credit you took from them.

Relationships are not just a single approval meter that goes up and down.

Closeness, hatred, suspicion, weariness, career rivalry, family ties, and direct superior-subordinate relationships all affect whether someone will meet with you, speak on your behalf, take responsibility for you, or carry out your orders in good faith.

Some people will seek you out. Others will use you from the shadows. Important figures may also send military reports, family letters, warnings, requests, and private invitations through the courier network.Accept Orders-and Give Them

When you hold a low position, you must complete the assignments given by your superiors, look for chances to prove yourself, and find a way to ensure your achievements are recognized.

Once you gain an official position, you can assign tasks to your direct subordinates, sending them to gather intelligence, transport supplies, contact important figures, or take part in military operations.

Your subordinates may flatter you or ask for promotion. They may also grow resentful when they receive unfair treatment, dangerous assignments, or too little attention. How you distribute opportunities, credit, and responsibility will determine whether they truly follow you-or merely wait for a better patron.Recruit Retainers and Build Your Own Household

As your status rises, you can recruit retainers, negotiate their monthly pay and titles, assign them responsibilities, and help them maintain their own household troops.

Your retainers are not emotionless cards.

Each has their own strengths, loyalty, expectations, injuries, and ambitions. One may be suited to managing grain shipments, another to gathering intelligence, and another to leading a charge.

You can order a retainer with troops of their own to form a siege army using their private household troops, then assign other retainers to join and strengthen the force.

But they will remember every victory, defeat, casualty, and decision about who receives the credit. If you keep underpaying them, ignore their injuries, or send the same person into danger again and again, even your most loyal follower may eventually walk away.Every Month, the World Moves On

Time will not stop and wait for you.

When a month passes, every faction acts according to its military strength, supplies, technology, geography, ambitions, and the pressure of history.

Wars change the owners of cities. People are promoted, defect, fall ill, or die. Major events in distant regions will not appear before you all at once; news reaches you gradually through relationships, letters, military reports, and the courier network.

History has its own momentum, but it is not unchangeable.

One suggestion from you may only save a shipment of grain. A successful operation may, years later, help decide the outcome of a battle that changes the fate of the realm.

You can remain loyal to your original lord and rise throug…