Knightfall Idle

Knightfall Idle

Gibber · 1 сентября 2026
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СтратегииИндиКазуальныеОнлайн Без русского PvP онлайнMMO

Knightfall Idle is a medieval idle RPG made by Gibber. Gather, process, trade, and fight across 10 skills while your kingdom runs in the background. Join a Fief, raid bandit camps, compete in seasonal leagues, or stay in the permanent realm. 450+ passive tree nodes. Free to play.

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Об игре

ABOUT THE GAME

Knightfall Idle is a persistent medieval idle RPG. Your account progresses in real time, at your desk or away from it. Gather raw resources, process them into refined goods, send caravans to market for Azurite, and reinvest the profit into gear, kingdom buildings, trinkets, and passive tree nodes.

Every action earns XP in two pools, the skill you are using and your overall Account level. Account levels grant passive points. Server and client run on the same math, and the in-game wiki documents every cost, chance, and formula.

THE CORE LOOP

• Gather raw resources with a skill.

• Process raw materials into refined goods.

• Reinvest into gear, kingdom buildings, trinkets, and passive tree nodes.

• Repeat

TEN PROGRESSION LINES

• Woodcutting, Oak Logs, Redwood Logs, Bird Nests.

• Mining, Copper Ore, Iron Ore, Cobalt.

• Fishing, Salmon, Lobster, Wine Barrels.

• Farming, plant and harvest Cotton, Wheat, and Flax.

• Combat, Melee or Ranged, scaling with enemy strength. Drops Leather, Pouches, and Chests.

• Processing, refine raw materials into planks, ingots, cooked food, wraps, and more.

• Trade, load caravans, send them out, collect Azurite on return.

• Kingdom Management, recruit workers, construct buildings, run a self-sustaining production chain.

• Toughness, your defensive stat line.

• Account Level, overall progression. Every level grants one passive point.

PROCESSING

Processing is where raw materials become the goods everything else needs. Every action rolls for procs, including a chance to multiply your output 2x, 3x, or 10x. Stack procs and a single craft can pay out far beyond its base.

PASSIVE TREE, 450+ NODES

Spend Account level points across over 450 nodes split into three types.

• Travel, path nodes that connect the tree.

• Mastery, stat boosts for specific skills.

• Axiom, mechanics-altering perks: double kingdom output, convert gathered items directly to Azurite, auto-process raw materials on gather, lock item rarities to target-farm what you want, and much more.

Respec at any time using Errant's Coins, a rare currency that drops while playing Master's Coins, an extremely rare global drop, grant a permanent extra passive point.

KINGDOM

Ten buildings, Castle, Lumber Mill, Mine, Dock, Barracks, Farm, Market, Library, Tavern, and Watchtower. Assign Woodcutters, Miners, Fishermen, and Fighters to produce resources every server tick. Workers eat food such as Bread, Cooked Salmon, and Cooked Lobster. Run out and production stops. The Watchtower reduces all action timers globally.

TRINKETS

Trinkets are lootable charms you place on a tile board. Each one occupies 1, or 4 cells and rolls randomized prefixes, suffixes, and an implicit. Implicits mirror passive tree nodes, including powerful Axioms. Sacrifice spare trinkets to the Trinket Codex to register an implicit permanently, then level it up for an account-wide bonus.

CONSUMABLES AND PERMANENT BUFFS

Gathering and combat drop skill consumables with lasting effects. Three craftable consumables, Iron Tongs, Weighted Satchel, and Illuminated Scroll, stack a permanent stat bonus every time you use one.

VOWS

Swear Vows for each activity branch. Every branch offers a pair of Oaths, pick one, plus a Covenant. Vows trade one benefit for another, such as crops that grow far faster in exchange for reduced Farming XP, or caravans that take longer but pay more.

FIEFS, PLAYER CLANS

Found or join a fief, a player run group with a shared item reserve, five roles (King, Steward, Vassal, Knight, Man-at-Arms), and per role permissions. Pool resources, upgrade fief buildings for guild-wide gathering and combat bonuses, and coordinate raids. Fief chat and the Raven mail system keep everyone in sync. Solo players can opt into a permanent solo fief for discounted costs and weaker raid enemies.

FIEF RAIDS

Cooperative PvE raids against bandit camps. Assign members to Combat, Gatherer, or Processor job roles. Raids tick on a timer, and your team's combined stats decide the outcome.

SIEGE EVENTS

Through the day a bandit warband lays siege to the realm, and everyone on the shard defends together. Each round you pick a lane to strike, fend, or repair, and the town's walls and stores take the damage if you do not. Rewards scale with your contribution.

THE REALM, SERVER-WIDE BUILDINGS

Five buildings are funded by the whole server: Bell Tower (extends the offline cap), Mason's Lodge (more event score), Merchant Guild (global drop rate), University (skill XP), and Scriptorium (an extra passive point per level). Anyone can donate and everyone benefits.

AUCTION HOUSE AND PLAYER ECONOMY

• Auction House, buy and sell any resource with Azurite using buy and sell orders.

• The Exchange, item-for-item trades with a fair-value band.

• Trinket Market, buy and sell trinkets with detailed filters.

• Caravan Contracts, hire other players to run your caravans for a cut.

• Processing Contracts, outsource bulk crafting jobs.

• Player-to-…